Anthony & Philippe
http://www.laundrymat.tv Biography
Laundry! is the design and motion studio led by two friends Anthony and Philippe based out of Hollywood, California. Either together or with the help of friends we bring along, we focus on design, animation and vfx for television commercials, music videos, posters, and even some clothing. We both studied film and design in college then separately moved to LA. Through mutual acquaintances our passion for design and motion graphics united a couple years back, but the tides only collided about a year ago to form our studio.
Where do you work? What do you do there?
Hollywood, California
How long have you been in this field?
Between the two of us we have been in LA working since the turn of the century more or less, though we both come from varying backgrounds in graf and silkscreening that seemed to have found some application in what we are doing now.
What role did (are) you play(ing) in the project?
We both design, animate, model, draw, take out the trash and battle each other equally at FIFA on our office xbox 360. As our workload has grown a bit we sometimes divide and conquer with a team of friends that join us frequently to help out. But conceptually, the dialogue is always open in the studio and has more often than not ended in a stronger visual result when we keep the exchange open between the two of us and anyone else who happens to be in our studio at any moment.
What was (is) your inspiration for this project?
Our inspiration is driven as much by illustration, art and music as it is by technology. We try to design and illustrate with a very original degree of detail, but also animate and produce final sequences with the same attention. Our friends our huge inspirations (big ups Will G!) as well as fashion and film. We both collect weblinks, books, magazines, toys, video games and anything else that might help spark an idea depending on the scope of the project. A lot of parisian animation of late has been a great inspiration to us, as well as the 3d in a lot of video games lately. Though often we take to a flat approach aesthetically we have been priding ourselves on making our work as dimensional in how it moves as possible.
What is in your equipment/gear setup?
We work almost entirely on Macs with the usual array of programs, photoshop, illustrator, aftereffects, shake, real flow, and cinema 4d. A huge portion of our work happens on a piece of paper with pen and markers with the help of either a light board or a scanner or both.
What are some websites you visit daily?
http://www.motionographer.com is a popular one in the office.
http://www.cgchannel.com
http://www.ytmnd.com/ why would we?
http://www.sigalert.com we're in LA gotta be one step ahead of the game!
http://www.honeyee.com
http://www.teamxbox.com/ gotta keep an eye out for the new fifa
Who's work do you most enjoy?
For motion work
http://www.psyop.tv seems to really be the royalty of commercial animation and of huge inspiration to us especially technically.
http://www.umeric.com have a really inspiring and unique approach as well.
http://www.1stavemachine.com seems to find a really unique way of tracking abstract 3d to live action that we admire considerably.
http://www.hellologan.com has been a huge inspiration for a long time as well. There are too many others to name.
For general illustration and design, So me is really rocking some great creative direction, and
http://www.grandpeople.org are just killing it with their illustrations and typography. We are working on something with
http://www.noahbutkus.com who is amazing in his simplicity as well. Brian Won from Natl and hydro74 also are really talented and make it look so easy as well. And lastly kawsone is so simple in his approach but amazing.
What advice can you share to people just getting into this field?
It is all in the details. Its not particularly difficult to pick up a mac and emulate what is popular visually, however to us at least, it seems like the most inspiring works of late have been the ones where artists go the extra mile and tinker with the most minute of details. Those little moments seem to make work really stand out above the rest.
After that find your own voice and make it rad.
Any other comments?
Thank you for this opportunity to talk about ourselves.